name	zitzs
health	100
speed	7
type	none
shadow	2
grabdistance	40
running 23	3.9	2.80	1	1
icon	data/chars/zitz/icon.gif
jumpheight 3.8
makeinv  1
dust   dust

anim get
	loop	0
	offset	88 195
	delay   10
	frame	data/chars/zitz/wget.gif

anim jump
	loop	0
	delay	20
	offset	88 195
	bbox	82 125 20 50
	sound   data/chars/rash/p2.wav
	frame	data/chars/zitz/wj1.gif
	delay   12
	frame	data/chars/zitz/wj2.gif
	frame	data/chars/zitz/wj2.gif
	frame	data/chars/zitz/wj2.gif



anim idle
	loop	1
	delay	20
	offset	88 195
	bbox	82 145 20 50
	frame	data/chars/zitz/idlew.gif


anim walk
	loop	1
	delay	10
	offset	88 195
	bbox	82 145 20 50
	frame	data/chars/zitz/ww1.gif
	frame	data/chars/zitz/ww2.gif
	frame	data/chars/zitz/ww3.gif
	frame	data/chars/zitz/ww4.gif
	frame	data/chars/zitz/ww5.gif
	frame	data/chars/zitz/ww6.gif
	frame	data/chars/zitz/ww7.gif



anim attack1
	loop	0
	delay	3
	offset	88 195
	bbox	82 145 20 50
        jumpframe  1 2
        hitflash    smack
        hitfx   data/sounds/beat3.wav
	sound   data/chars/rash/p1.wav
	frame	data/chars/zitz/ST1.gif
        MOVE    4
	frame	data/chars/zitz/ST1.gif
	frame	data/chars/zitz/ST1.gif
	frame	data/chars/zitz/ST2.gif
	attack  90 145 55 45 30 1 0 0 30
	frame	data/chars/zitz/ST3.gif
	attack  0 0 0 0 0 0 0 0
	delay	30
        MOVE    0
	frame	data/chars/zitz/ST3.gif
	delay	2
	offset	88 190
	frame	data/chars/zitz/ST3.gif
	offset	88 185
	frame	data/chars/zitz/ST3.gif
	offset	88 180
	frame	data/chars/zitz/ST3.gif

anim  jumpattack
	loop	0
	delay	3
	offset	88 195
	bbox	82 145 20 50
        hitflash    vok
        hitfx   data/sounds/beat3.wav
	sound   data/chars/rash/p1.wav
	frame	data/chars/zitz/ST1.gif
        MOVE    4
	frame	data/chars/zitz/ST1.gif
	frame	data/chars/zitz/ST1.gif
	frame	data/chars/zitz/ST2.gif
	attack  90 145 55 45 30 1 0 0 30
	frame	data/chars/zitz/ST3.gif
	attack  0 0 0 0 0 0 0 0
	delay	30
        MOVE    0
	frame	data/chars/zitz/ST3.gif
	delay	2
	offset	88 190
	frame	data/chars/zitz/ST3.gif
	offset	88 185
	frame	data/chars/zitz/ST3.gif
	offset	88 180
	frame	data/chars/zitz/ST3.gif

anim  runjumpattack
	loop	0
	delay	3
	offset	88 195
	bbox	82 145 20 50
        hitflash    smack
        hitfx   data/sounds/beat3.wav
	sound   data/chars/rash/p1.wav
	frame	data/chars/zitz/ST1.gif
        MOVE    4
	frame	data/chars/zitz/ST1.gif
	frame	data/chars/zitz/ST1.gif
	frame	data/chars/zitz/ST2.gif
	attack  90 145 55 45 30 1 0 0 30
	frame	data/chars/zitz/ST3.gif
	attack  0 0 0 0 0 0 0 0
	delay	30
        MOVE    0
	frame	data/chars/zitz/ST3.gif
	delay	2
	offset	88 190
	frame	data/chars/zitz/ST3.gif
	offset	88 185
	frame	data/chars/zitz/ST3.gif
	offset	88 180
	frame	data/chars/zitz/ST3.gif

anim run
	loop	1
	delay	6
	offset	88 195
	bbox	82 145 20 50
	frame	data/chars/zitz/wr1.gif
	frame	data/chars/zitz/wr2.gif
	frame	data/chars/zitz/wr3.gif
	frame	data/chars/zitz/wr4.gif

